- 1
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D. Erbach, Computers and Go, in The Go Player's Almanac, ed. R. Bozulich
(The Ishi Press, 1992) 205–17
- 2
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W. Press, B. Flannery, S. Teukolsky, and W. Vetterling, Numerical
Recipes in C (Cambridge University Press, 1988)
- 3
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S. Kirkpatrick, Optimization by simulated annealing: quantitative
studies, J. Stat. Phys. 34 (1984) 975–86
- 4
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M.P. McLaughlin, Simulated annealing: This algorithm may be one of the
best solutions to the problem of combinatorial optimization, Dr.
Dobb's Journal (Sept. 1989) 26–37, 88–91
- 5
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K. Binder, D. Heermann, Monte Carlo simulation in statistical physics:
an introduction (Springer, 1992)
- 6
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To determine the influence of stones on a
board, a potential function can be computed very much like the electric
potential due to charged conductors. This is a good anology, since all
connected parts of a perfect conductor are always at the same
potential, very much like in go where each stone of a chain of stones
has the same number of liberties assigned to it. Physics may be able
to teach as more about how such potentials are computed.
- 7
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N. Metropolis, A. Rosenbluth, M. Rosenbluth, A. Teller, and E. Teller,
Equations of state calculations by fast computing machines, J. Chem.
Phys. 22 (1953) 1087-92
- 8
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P.W. Frey, The alpha-beta algorithm: Incremental uptdating, well
behaved evaluation functions, and non-speculative forward pruning, in
Computer Game Playing: Theory and Practice, ed. M.A. Bramer (Ellis
Horwood Ltd., 1983) 285–289
- 9
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The author is not aware of any previous attempts to apply simulated
annealing to game trees as they are present in go. There is an isolated comment
in [2] about random number generators suitable for ``Monte Carlo
exploration of binary trees''. Any references are welcome!
- 10
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D. Fotland, The program G2, Computer Go 1 (1986) 10–6
- 11
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R. Azencott (ed.), Simulated annealing: parallelization techniques
(Wiley, 1992)
- 12
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Rob H. Tu, Developing a VLSI go game processor, a Berkeley class
project (newsreader post 3/93)